Creating gobo textures
Command |
Workspace: Path |
Create Gobo Texture |
Design Suite: Entertainment > Visualization Spotlight: Spotlight > Visualization |
In addition to the gobo images available in the pre-defined commercial gobo projection libraries, any square image can be converted into a gobo projection texture.
Most image-based textures are automatically compressed when imported into a Vectorworks file. Imported JPEG files retain the original JPEG data; all other image files are compressed using lossless PNG format.
To create a gobo texture:
Select the command.
The Create Gobo Texture dialog box opens.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Enter a name for this texture |
Specifies the gobo texture name |
Edit Texture |
Edits the gobo texture transparency settings at creation. Once an image has been selected (as described in the following steps), the Edit Texture dialog box opens for editing texture transparency settings. |
For more information on editing textures, see Editing textures and shaders.
Click OK.
If a resource with an image is already present in the file, the Choose Image dialog box opens.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Import an Image File |
Imports a new image; proceed to step 3. |
Reuse an Image from Another Resource |
Reuses a previously imported image; select the resource that contains the image; proceed to step 4. |
Select the desired image file and click Open.
If Edit Texture is selected in step 1, the Edit Texture dialog box opens. Select the desired options and click OK. Click OK again to close the Create Gobo Texture dialog box.
The texture resource is created and displays in the Resource Manager.
Associate a defined texture with a lighting device by entering the texture name in the Gobo 1 or Gobo 2 field of a selected lighting device's Object Info palette, and specify the Gobo Rotation, if any.
To save the gobo texture for later use, save it to a file in your user or workgroup folder; see Creating custom resource libraries.